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Jamming on Generative Synthesis

Creating generative music patches in VCVRack is simultaneously a hobby that I use to destress and a way to train my game audio brain. Ideas like balancing controlled sounds with enough random variation to stay interesting are core to both generative synthesis and game audio. I like to think about RTPCs as just another form of control voltage and the logic we follow is largely the same between the two.

I wish I had cool video captures of all these, but unfortunately several of these have had their patches lost to time and only their audio recordings remain. Feel free to give a listen!

Copyright © 2024 Nadia VanDriest. All Rights Reserved. All clips and art shown are copyright their respective owners.

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